DzinePrompting basicsStyle references
Dzine Prompts and Styles: Write Less, Pick the Right Look
In Dzine, the style you select does most of the aesthetic work, so prompts should describe subject, composition and lighting rather than art style. Pick a style from the library first, write a two or three sentence scene prompt, and use the structure and style strength controls in image-to-image to decide how much of a source image survives.
Dzine (dzine.ai, formerly Stylar) treats style as a setting rather than something you have to describe in words. That changes how you prompt. On a plain text-to-image model you might spend half the prompt on "flat vector illustration, limited palette, grainy texture". In Dzine you choose that look from the style library and keep the prompt for what is actually in the picture. This guide covers how to write those shorter prompts, how to choose and test styles, and how the structure and style strength controls behave in image-to-image.
Split the job: style panel versus prompt
Every Dzine generation combines three inputs: the selected style, your text prompt, and optionally a source image. The style decides medium, rendering, line quality and colour treatment. The prompt decides subject, action, setting, composition and light. The source image, if used, decides layout and sometimes colour.
Problems appear when the prompt argues with the style. Asking for "photorealistic" while a watercolour style is selected gives a muddy compromise. Describing colours that the style’s palette does not contain produces odd tints. Let the style own the look and keep the prompt about content.
Writing a Dzine prompt
A reliable prompt has four parts, in this order:
- Subject. Who or what, with one or two defining details. "An elderly fisherman mending a net."
- Setting. Where and when. "On a stone harbour wall at dawn."
- Composition. Framing and angle. "Wide shot, low angle, subject off-centre to the left."
- Light and mood. "Cool blue shadows, a thin band of warm light on the horizon."
That is usually enough. Two or three sentences beat a comma-separated list of twenty tags, because the model reads sentences as relationships: the fisherman is on the wall, the light is on the horizon. Tags leave those relationships to chance.
Things to leave out: style words the library already handles, quality boosters like "masterpiece" or "8k", and negative instructions written as positives ("no people" often adds people). If Dzine offers a negative prompt field in the current interface, put exclusions there instead.
Choosing and testing a style
The library is large, and the thumbnails show a style at its best. Test before committing:
- Run one neutral prompt through five candidate styles. Something like "a woman reading on a park bench, afternoon light" shows how each style handles faces, foliage and hard light at the same time.
- Check faces and hands at full size. Painterly styles can hide weaknesses that flat or line-based styles expose.
- Check the palette. Some styles impose a strong colour cast. If your brand needs specific colours, pick a style with a neutral palette and state colours in the prompt.
- Save the shortlist. Keep the style name with the test images so a colleague can reproduce the look.
For a series, choose one style and stay with it. Dzine’s consistent-character tool works best when the style does not change between scenes.
Image-to-image: structure and style strength
When you upload a source image, two controls decide what carries over. Their exact labels may differ slightly, but the behaviour is consistent:
- Structure strength controls how closely the output follows the edges, layout and pose of the source. High values keep a sketch or photo’s composition almost exactly; low values treat the source as loose inspiration.
- Style strength controls how far the selected style overrides the source’s own rendering. High values fully restyle; low values keep more of the original texture and colour.
Useful pairings: high structure plus high style turns a rough sketch into a finished illustration in the chosen look. High structure plus low style is a gentle clean-up. Low structure plus high style gives you variations on a theme. Change one slider at a time so you can see which did what.
Settings at a glance
| Setting | What it does | Start with |
|---|---|---|
| Style | Sets medium, rendering and palette from the library | Shortlist five, test with one neutral prompt, pick one |
| Prompt | Subject, setting, composition, light | Two or three sentences, no style words |
| Negative prompt (where available) | Things to exclude | text, watermark, extra limbs, blur |
| Structure strength | How much the source image’s layout survives | High for sketch-to-final, medium for variations |
| Style strength | How much the style overrides the source | Medium, then adjust towards the result you want |
| Aspect ratio | Output shape | Match the final placement before generating |
| Number of images | Variations per run | Four while exploring, one or two when refining |
Generation costs credits that vary by tool and size; check the platform’s current pricing page.
Try it
Style: [a flat illustration style from the library]
Prompt: A small bakery on a street corner at dusk, warm light spilling from the window onto wet cobblestones. One cyclist passing in the foreground, slightly blurred. Wide shot, eye level, muted blues with a single warm accent.
Aspect ratio: 3:2
Run it, then switch only the style to a painterly or photographic option and compare. You will see the prompt holding the scene steady while the style changes the medium, which is exactly the division of labour to aim for.