
Learn LTX Studio
From script to storyboard to rendered shots in one tool, built by Lightricks on the open LTX-Video model. Plan, shoot and cut.
What LTX Studio is good at
- Script or concept to a full storyboard
- Shot-level control: characters, location, camera, duration
- Renders and a rough cut from one project
- The open LTX-Video model for local or hosted use
Quickstart
- Start with a conceptA paragraph of story is enough; LTX Studio builds scenes and shots you then edit.
- Fix characters and locationsDefine them once so every shot uses the same look.
- Edit shot by shotChange the camera, action and duration per shot before rendering.
- Export with a shot listKeep the shot list and prompts with the cut; they are the record of the project.
Settings cheat-sheet
| Setting | What it does | Start with |
|---|---|---|
| Project | Concept, script, style | One style per project |
| Characters / locations | Defined once, reused | Set before shots |
| Shot | Camera, action, duration | One action per shot |
| Render quality | Draft vs final | Draft first |
| LTX-Video settings | Resolution, frames, steps, guidance, seed | Card defaults |
LTX Studio guides
Guides for LTX Studio are on their way. The quickstart and cheat-sheet above are kept current in the meantime.
The five most-asked questions
What is the difference between LTX Studio and LTX-Video?
LTX Studio is the filmmaking interface (script, storyboard, shots, cut). LTX-Video (LTXV) is Lightricks' open-weights video model that powers it and can also run in ComfyUI or on hosting services.
Can I keep characters consistent?
Yes, define characters and locations at project level and reuse them across shots. Expect to curate; regenerate a shot rather than accept a drift.
Can I run LTX-Video locally?
Yes, the weights are open and ComfyUI supports them. Read the model card for recommended resolution, frames and steps.
How do credits work in LTX Studio?
Generation consumes credits by plan; drafts at lower settings cost less. Check the current pricing page.
Is LTX Studio good for client work?
It suits previs and animatics especially well: a storyboard with timing you can share before spending on hero shots. Keep the shot list as the record of what was approved.